Methods
applyForce
- applyForce(force: Vector3, relativeOffset?: Vector3): void
Parameters
force: Vector3
Optional relativeOffset: Vector3
Returns void
applyImpulse
- applyImpulse(impulse: Vector3, relativeOffset?: Vector3): void
Parameters
impulse: Vector3
Optional relativeOffset: Vector3
Returns void
getPosition
Returns Vector3
getRotation
- getRotation(): Quaternion
Returns Quaternion
setLinearVelocity
- setLinearVelocity(velocity: Vector3): void
Parameters
Returns void
setMotionState
- setMotionState(position: Vector3, rotation: Quaternion): void
Parameters
position: Vector3
rotation: Quaternion
Returns void
setPosition
- setPosition(position: Vector3): any
Parameters
Returns any
setRotation
- setRotation(rotation: Quaternion): any
Parameters
Returns any
setShapesOffset
- setShapesOffset(offset: Vector3): any
Parameters
Returns any
updateBodyOptions
Parameters
Returns void